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Three developers, three concepts of game and a license. The fate of the series Call of Duty, one of the most popular in the genre of first-person action, passes through the hands of artists, designers and programmers connected by the same father, Activision, which entrusts a mission: launch a delivery of the license given November trying not to lose freshness and feeling fatigue. Infinity Ward and Treyarch are the two older children while Sledgehammer Games, team founded by ex-Dead Space Glen Schofield was still in his teens. The developer spent puberty after collaborating successfully in the production of Modern Warfare 3, to which Activision responded by granting a unique opportunity: work on your own Call of Duty.
Thus, the production cycle of license action spent two to three years at the hands of the trio of studies. It was at the end of Modern Warfare 3 when Sledgehammer Games received this proposal, and hence was born Call of Duty: Advanced Warfare, which is put on sale in November of this year and delivery that aims to rebuild the foundations of the franchise causing a change similar to that on his day got the first Modern Warfare. The ingredients to achieve this include fresh ideas in the field playable as the exoskeleton, multiplayer modes which strengthen the competitive side of the series and a technical finish to the height of the new generation. Mike Mejia, producer of Call of Duty: Advanced Warfare, conveys the enthusiasm of adolescents making major and receiving the blessing of his father.
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“Almost ten years ago that we have not changed aspects such as control, which is the same, and long since wanted to the player have an experience as with the jump of the first Modern Warfare.” Remember when playing Call of Duty 2 and changed to Modern Warfare, the first feeling was to wonder what the gusts of deaths. It is something that is happening again [with Advanced Warfare] and that we are seeing in the Gamescom. The players are learning new things: how to use the exoskeleton, for example. It’s something fun to see how people learn how to use these new things,”says producer. The first rule of Advanced Warfare is “the player feel that new experience to avoid that”it is the same game”. The changes, if they are radical, always frightened, but the shooter community has reacted with optimism: “have accepted the changes very well, better than we expected.” We thought that there would be some rejection in plan ‘you are changing much’, but I think it’s time to do it”. This are the best free hacks for Call of Duty Advanced Warfare that you will ever able to find online.
Slegdehammer Games team has been released by Activision when implementing new ideas for the shooter. One of those proposals is the exoskeleton, element that radically alters the traditional horizontal gameplay series and genre becoming more vertical fighting games. This trend of the genre that is being TITANFALL and Destiny, has adapted to Call of Duty without problems because “everything feels like Call of Duty”. And is that despite forming part of the prolific series (along with Skylanders, is the largest-selling Activision), production of Advanced Warfare has tints of new intellectual property. “Call of Duty has hardly changed since ten years ago. They have different histories, different actors, etc., but the movement and weapons are almost the same. For this reason, to have something that is similar, but different time and a new experience, we put the exoskeleton”, said Mejia.